< Starting a game Index Game interface >

Main Menu

The main menu is either part of the scene toolbar or it can be opened by the menu button of the toolbar or by the escape key.

It consists of six buttons (with shortcut keys):

  1. restart game (F1): restart the game
  2. end game (F2): end the game
  3. open game (F3): open a saved game
  4. save game (F4): save current state of game
  5. info (F5): info about the engine and the game
  6. options (F6): change options

Restart and end game

In both cases, you are asked for confirmation. If you accept, the game will be restarted or ended respectively. Either way, your current progress in the game will be lost if you haven't saved it before.

Read and write saved game

You can save your current progress in the game. Simply press the write button and type in a name for the saved game.

When you read a saved game, the saved state is restored. Before loading a saved game, it is checked that it belongs to the current game.

Game info

The game info displays a window with the following information:

To close the window, just click somewhere.

Options

There are game options and advanced options. If the game allows debugging, debugging options and game statistics are available additionally.

Game Options

Game options may be changed without risk.

Language

Choose the language for the game interface. This does not affect the language of the game itself. You may select to adjust the interface language to the game language. (The language is adjusted only if the game contains a language tag and the language is available.)

Adjust mouse position

If this option is active, the mouse is adjusted when you change between different views of the game interface like scene window, dialog mode, and inventory.

Multiple diary entries

If this option is active, the same entry can be added to the diary multiple times. Otherwise, diary entries are ignored if they already exist.

Wait on dialog text

If this is not marked, the text in a dialog is only displayed as long as the text is spoken/animated. Otherwise the text stays allways until you click the mouse.

Splash Screen Time

These are the periods in seconds the start up screen is displayed. You may choose different durations whether there is an option to change the display size or not.

Window

You may choose a variable, a fixed and a full-screen size for the main window. The window may have a caption and may stay on top of others application windows. Finally, the screen size may be adapted automatically to the optimal size when you start a game.

Advanced Options

Advanced options should only be changed, if you are sure about the effect.

Image Buffer

The image buffer size is the number of images that are held in memory. Image files are stored in the file system and loaded when needed. The image buffer keeps the images used last in memory for faster access. The size of the image buffer is limited to prevent to much memory load.

If you think performance is low because image files are loaded to often from the file system (e.g. when it takes much time to change between scenes), try to increase the buffer size. If you think performance is low because you have low memory, try to decrease buffer size.

Mouse Tolerance

The mouse tolerance is the maximum distance the mouse may be moved while its button is pressed. Otherwise, the mouse click will be ignored. The mouse tolerance is only used for the player character and the MouseInput item. Mouse clicks in regions of scenes, dialogs, and the inventory are recognised, if the button is pressed and released in the same region, independent of how much it was moved inbetween.

Player character

If a scene is larger than the part visible in the scene window, it scrolls automatically when the player character approaches the window borders. You may turn this off, but some parts of some scenes may no longer be reachable.