Textual Information
During the game, textual information may be displayed in the text area of the
game interface or stored in the diary.
| Item type | DisplayText |
| Description | display of textual information |
| Action | displays the text |
| Condition | true, if performed |
| Key | Type | Default | Description |
| text | string | | text to display |
| diary | bool | 0 | if true, a diary entry is generated in addition |
| resolveVar | bool | 0 | if true, integer variables
are resolved |
Note: During dialogs, the text is not displayed in the text area, but in the same way as answers.
| Item type | DiaryText |
| Description | text for the diary |
| Action | adds text to the diary |
| Condition | true, if performed |
If resolveVar is true, integer variables - noted as the variable character preceeded by a resolution mode -
are replaced by their actual value.
There are three modes of resolution:
?var: the numerical value
!var: the virtual key code as a character (numbers/digits only)
;var: the ascii code as a character