ADePT Documentation
The Toolkit
ADePT
Files and installation
File types
Playing Games
Starting a game
Main menu
Restart and end game
Read and write saved game
Game info
Options
Game interface
Scenes
Dialogs
Inventory
Diary
Developing Games
Language grammars
The compiler
The adventure language
Game header
Tools and actions
Scenes and regions
Shapes
Images
Inventory and objects
Dialogs
Textual information
Modification of items
Control flow
Interface commands
Motion along a path
Animation timing
Real time control
Input
Mathematics
Definitions
Adventure looks
Look grammar
Look editor
Adventure editor
Resource files
Debugging
Auxiliary tools
How to create an adventure
Scene layout
Inventory layout
Dialog layout
Demonstration games